CASEFILE #02

MUSIC: "POMPEII" by E.S. Posthumus

VIDEO SIZE: 5.95 MB

LENGTH: 01:41 minutes

NUMBER OF CLIPS: 59

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Re-Mastered & Rereleased: June 15, 2008

Distribution Rules: Please observe the following rules regarding viewing/downloading these videos:

1. PLEASE DO NOT TAKE CLIPS FROM MY VIDEOS TO USE IN YOUR OWN VIDEOS. If you would like help in getting started on your own videos, please email me. I am happy to help! Please realize that I spend hundreds of hours to rip, encode, clip, and edit these scenes individually. Please respect this. Thank you for understanding.
2. PLEASE DO NOT REPOST THESE VIDEOS ON ANY PUBLIC HOSTING SERVICE i.e. YouTube, Google video, Yahoo video, iMeem, etc.

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COMMENTS:

THE SCORE - This score was an obvious choice for my first action video. I gained experience video editing with EBLA, and with the relative success of that video, I decided it was time to use all the action footage I collected from seasons 1-4, and create an action video using another of E.S. Posthumus' scores, "POMPEII," a piece frequently used in movie trailers, various sports trailers, and more. It is also a short score, less than 2 minutes, and even with the heavy editing and large number of clips, it takes about 6 hours to put together, which is a third of the editing time for TEARS OF THE SUN.

Because of the relatively short editing time for this score, I decided to create another video using the same score, POMPEII version 2. I created a second video using the same score because I was also discontent with this video for its excessive use of explosions that occured abruptly with no preparation or follow-through. The second video is more rendered in that clips are chosen so that they flow from one scene to the next, and utilizes other sorts of action rather than explosions.

PATTERNS - I wanted to evoke the feel of a movie trailer, and bring out moments of classic action movies, namely, explosions, running, gunfire, and violence, interspersed with looks of fear, wonder, and apprehension in order to give an emotional dimension to a typical action video.

I designed the explosions and gunfire shots to closely match the beats of the drums in the music. It is also coincidental that the shots fired at Mulder in PAPER CLIP closely mirror the drum beats in the music. However, I also suspect that E.S. Posthumus composed the drum beats to do just that: simulate the pattern of explosions and gunfire in a typical action movie. Artistically, there are patterns of gunfire sparks and explosions that are more visually and auditorily appealing.

What makes this score great is the diversity in the music. Not only is there an energetic drum sequence that fits nicely with adrenaline-packed clips such as running, gunfire, and explosions, but also there is a very haunting vocal sequence that provides nice contrast, compatible with the emotional angle of the video. For these drawn out vocal segments, I used clips that depict moments of fear, contemplation, and confusion.

Shortly after the end of the vocal segments begins a segment of drawn out wind notes. This occurs in the video at 01:07 minutes. Because there is still a steady rhythm of drum beats with contrasting drawn out trumpet notes, I thought it would be appropriate for a segment of only running scenes, so that one character runs in the same direction as the character of the next clip. In this way, the running clips flow together to parallel the drawn out trumpet.

There is also a musical interlude in the score that sort of acts as a breather. The vocals and drums abruptly stop at the beginning of this breather, and so I simulated this "stop" with an abrupt stop of action. Mulder stops running and bends down in JERSEY DEVIL to simulate this abrupt stop of action. Clips that portray passive apprehension, despair, and sadness are used instead.

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